While pursuing the very small children's section at our local Blockbuster, we found an entire shelf just for Scooby-doo cartoons. We picked up one and took it home to watch. Despite the very telling and obvious end to every Scooby cartoon, I still found myself being wrong almost every time at who exactly was the villain. Was it the grounds keeper, the visiting friend, the rich owner, the lurking neighbor? ooooooh, the curiosity and staying power of these little mystery cartoon segments! It gets me every time!
In honor of Scooby's excellent mystery writing, here are six things it takes to make a great mystery from someone who has absolutely no experience in writing them:
1. Cheesy one-liners. Every a-game detective or lead character has to have something that only they say, a one-liner like "Scooby dooby doo!", even if it comes from a dog.
2. A side-kick. Mysteries need a good side-kick to keep the mood light in times of suspense. Scooby not only has himself, but Shaggy who helps in keeping this "real -man".
3. A smattering of could be villains. Not one, not two, not three, but four or more is appropriate for making a mystery stay mysterious and keep the people guessing. There are always a smattering of villains or could be villains in every Scooby episode.
4. A chase scene. I cannot remember how many and really have no interest in keeping track of how many Scooby-doo cartoons I've seen; but, there is a certainty that each of them will have a chase scene.
5 and 6. A Thelma and side-kick mishaps. I am certain that no mystery would be solved without Thelma's vast knowledge of everything and anything, and the mischievous mishaps of Scooby and Shaggy.
What did I miss?